![]() ![]() ![]() Both faction starting resources have been decreased while HQ costs have been increased. The only problem is why wasn’t the infantry like this from the start? Another big change is the cost of German HQ upgrades and Russian base building costs. These small changes may seem obvious and maybe not that noticeable but I welcome it. It now means for example units such as Pioneers with close range weapons will be more effective when close and not very effective far away, cover and flanking will be more important because of this. I never rally noticed that infantry basically all shot the same regardless of distance and weapons but after reading the patch notes and watching the video the difference is noticeable and the changes make sense. More detailed patch notes can be read here. Added two new community maps (Stalingrad and Angermuende).An upcoming change is planned to improve the AI's aggression in the campaign.Company of Heroes 2 March Deployment Patch: □ Campaign AI should venture into the player's territory to capture points or attack the player's companies more. ![]() □ Renamed the difficulty settings to make them more consistent and user-friendly. Our top priorities currently are to address exploits and reduce the power of certain strategies. We’re currently testing and experimenting with changes for outstanding issues. ![]() This patch may not address all balance concerns right now, as we want to make incremental changes and assess their impact. We’ve implemented the following changes to address many of them and will continue to monitor and adjust balance as need be in the future. We’re aware that several issues are impacting multiplayer right now. Some of these changes are in response to what we’ve been seeing, and some changes were long planned. CoH3 Hot Fix 1.0.5 - Ma 3 team at Relic is very appreciative of all your feedback and support so far, and we hope you’re enjoying Company of Heroes 3! We’ve made the following balance changes in multiplayer and co-op. ![]()
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